Features
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All base difficulty levels
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1 to 4 player support
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client-server model with networked multiplayer
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Game token tracking
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Instanced board for all players
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Inventory tracking
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All items, probes, traps, and dialog working
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The original speech and an optional alternate speech set
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Timer
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Timer shutting down sectors
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Endgame out of time failure
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Endgame virus battle and victory
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Secret difficulty mode (the easter egg from the original)
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pvp
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multi language support
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Version check and auto-update option
Things I'll probably be adding soon:
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Um.. videos showing how it works?
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